Stefan Sagmeister at RIT

I thought 15 minutes was sufficiently early to arrive, but by the time I got to the The Caroline Werner Gannett Project, Ingle Auditorium at RIT (One Lomb Memorial Dr., campus map) was completely full and I had to watch a video-feed with another 60-or-so people in the 1829 Room next door. Designer Stefan Sagmeister was the speaker and he did indeed discuss Design and Happiness. You can get an idea of what the discussion was like through his similar TED lecture from a few years ago: Stefan Sagmeister shares happy design.

As I had expected, the lecture gave me some inspiration. I knew Sagmeister would comment on the tenuous balance of being creative — after all, he closes his design studio for a year in every five years to do non-work-related endeavors.

His observations on happiness reminded me of that which I often forget: that much of happiness is a temporary feeling. He divided it up into three layers: short-lived joy, mid-ranged satisfaction from accomplishment, and long-term fulfillment from pride in one's life. I forget that happiness at one layer is not experienced the same as at other layers: although my life philosophy has generally kept me fulfilled, that does not make me feel joyful in and of itself.

His lecture also reminded me that good design matters. It's good to have a world where we can feel pleasure, and we can feel pleasure from interacting with something well-designed. And by that, I mean everything. Like I think the Frederick Douglass — Susan B. Anthony Memorial Bridge (formerly the Troup-Howell Bridge) is a good design: it carries vehicles across the river just as effectively as a bridge that looks awful, but it has a certain elegance to its design that makes people feel good. On the other hand, The Monroe Community Hospital (435 E. Henrietta Rd.) is apparently having a chain-link fence erected around it: an ugly barrier that says, "we have problems with the likes of you entering our property" and makes people feel bad. And to think that everything in the world can effect a mood like that: wow.

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